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If your initial standing was -0.8 instead, the result would be -0.8 + (+1 + 0.8)/10, or -0.62. It takes your current standing or reputation, and moves it by 1/divisor towards the target.įor example if your current standing is 0.6, then "normalizing towards +1 with divisor 10" will result in standing of 0.6 + (+1 - 0.6)/10, that is 0.64. This "normalization" operation has two parameters - target value, and "divisor". The other kind use what the game calls "normalization". If you do 5 good deeds and 4 bad deeds of this kind, it's pretty much the same as just doing 1 good deed. There are two kinds of deeds - some actions are unconditionally good or bad - they simply add or subtract from your reputation/standing. Good behaviour increases your reputation, and your standing while bad behaviour decreases it - as expected.
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Both are numbers between -1 (the worst possible) and +1 (the best possible). The game keeps track of two important numbers - your reputation (also called global standing), which is global, and standing with a particular faction. For the long version, read on.įirst, technicalities. If you want it fixed, download corrected file and put it in your C:\Program Files\SEGA\Medieval II Total War\data\ directory or similar. Short answer - because of a really stupid bug in data files.
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